When Fiora is combined with the protective barriers from Shen and shield-based cards like Ki Guardian, Brightsteel Protector, Prismatic Barrier, Spirit’s Refuge and Riposte, there’s usually very little your opponent can do to whittle Fiora down. Challenger allows the Grand Duelist to choose which enemy unit blocks her attack, giving Fiora plenty of opportunities to shred through her opponent’s weakest cards. This may seem like a rather tricky task to achieve at first, but Fiora’s Challenger ability makes cutting down multiple foes incredibly easy. If Fiora manages to kill four enemies and survives, she’ll instantly win the game. Once the Demacian duelist has successfully killed two enemy units, she’ll receive a +1 to both her attack and health, as well as gaining access to a potential game-winning objective. Weakness - Heavily relies on drawing into Fiora and keeping her alive.įiora has one of the most unique and powerful win conditions in the entire game – in fact, it’s so strong that she can single-handedly lead you to victory if you manage to keep her alive. Playstyle - Force enemy units into unfavourable duels that they can’t possibly win.īest for - Instantly removing priority targets and creating early-game pressure. Things get even crazier once you have access to multiple Elise cards, especially if your opponent has no reliable way to block all your bloodthirsty critters. Elise is also only a two-mana cost card, meaning you can instantly start creating your arachnid army as early as turn two. The synergies and combos are very reliable in this deck, so there’s rarely a scenario where you’ll be unable to fill the board with units. The great thing about Elise’s Spiderlings is that they are completely disposable, meaning you can cull them in exchange for cards like Ravenous Butcher, Chronicler of Ruin and Rhasa the Sunderer, while cards like Glimpse Beyond give you the opportunity to draw even more cards when you dispose of an ally. In order to unleash as many spiders as possible, focus on attacking with Elise and using your Dawnspeakers to buff the spiders whenever an allied creature dies. This deck is not only very easy to play, but it’s also effective at racking up large amounts of Nexus damage. If you like the idea of overwhelming your opponent with swarms of eight-legged critters, then Swim’s Dawnspiders deck will allow you to do just that. Weakness - Board wipe cards can make short work of your eight-legged army. Playstyle - Sacrifice your own cards in order to buff Elise’s Spiderlings.īest for - Swarming the board with hordes of empowered units. Once your foe is at breaking point, throw down The Ruination to kill everything on the board and send in Anivia and Tryndamere to deal the final blow. You’ll want to ensure you always have a steady flow of removal spells hitting the board, so make sure to use Wyrding Stones and Catalyst of Aeons to help generate the mana gems needed to cast your most powerful spells. The sheer amount of spells in this deck makes countering it particularly difficult, especially if your opponent’s deck lacks the reactionary removal cards needed to dispel the various weather control effects. To make matters even better, both Anivia and Trydamere level up once they fall in combat, giving you increased attack power and defence until they are defeated.Īnivia’s levelled up form grants her two additional damage to all enemy units when attacking, while Tryndamere’s overwhelm ability unleashes any excess unit damage onto the enemy Nexus instead. This makes cards like Avalanche, She Who Wanders and The Ruination particularly potent, especially when dealing with horde-based decks or those that rely on a few key units for their win condition. What makes this deck so potent is Anivia and Tryndamere’s unique revive mechanic which enables them to shrug off fatal damage, allowing you to use Spells that hurt all units. This frosty deck has been cooking up an icy storm since the closed beta – in fact, the Freljord’s finest duo are still dominating the competition. Legends of Runeterra control decks are not only incredibly strong, they’re also very difficult to deal with once they get going.